﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;

namespace ServerManager.Classes
{
    public class Character
    {
        public Guid Id { get; set; }
        public String Name { get; set; }
        public Position Position { get; set; }
        public Boolean IsAttackable { get; set; }
        public Boolean IsSolid { get; set; }
        public AccessLevels VisibleTo { get; set; }
        public String ModelId { get; set; }
        public Boolean HasExpired { get; set; }
        public Int32 MaximumHitPoints { get; set; }
        public Int32 MaximumMagicPoints { get; set; }
        public Int32 CurrentHitPoints { get; set; }
        public Int32 CurrentMagicPoints { get; set; }
        public Int32 OffensiveSkill { get; set; }
        public Int32 DefensiveSkill { get; set; }
        public Boolean IsOnline { get; set; }

        public Character()
        {
        }
    }
}
